About
I am Uday Rajoriya, a programmer, writer, engineer and gamer. I love computers, video games and compelling stories. These things are a big part of my life. I love video games so much that I started prototyping on different game engines since I was about 13. I started with the level editor of Far Cry 3. Created a lot of maps for complete fun. Then I got a little serious and started to research how games are made. The very first tool that I found and worked on was 3DRad. I spent hundreds of hours in it. Then I switched to FPSCreator. Again, I spent a lot of time there. Then I got a little more serious, so I worked on Unity, learnt C#. Switched to CryEngine, played with the bundled assets. Then to Unreal Engine, learnt blueprints and C++. And then to Godot, where I finally released my first game Space Warzone.
I am also a full-stack developer.